made some simple scripts for the game 'Sword Art Online: Fatal Bullet'.
my friend asked me for some scripts, probably won't play much myself, so I may not add much to the table.
it's made for the offline only version.
remember to backup your save frequently!
- health still drop but you won't die.
- you can choose to cover the whole party by selecting from the status drop-down-list.
no reload
- ammo clip won't decrease below 1, aka no reload.
inf. ammo pouch
- ammo pouch of the equipped weapon wont drop below 100.
UFG range multiplier
- UFG range will be multiplied by the speicified x?, can be changed via the entry. default x10, can be changed by editing the script, line 3.
- although your UFG cover a much larger area now, a timer would keep you from 'flying' in the air too long when you're reeling in. be prepared to attach the UFG somewhere when you got cut off mid-air.
ignore cooldown
- you can use the skills again right away without the need to wait for the cooldown.
ignore weapon art gauge
- you can execute the weapon art anytime regardless of the gauge.
- gauge would still be reset to zero after using weapon art.
ignore credits
- buy/appraise/enhance/transform anything at any amount of them you want, regardless of the current credits you have.
- credits still drop until it reaches zero.
ignore materials
- allows you to enhance weapon or create outfits without any of the required materials.
- for outfits, you still need the outfit design first, or you can activate ignore outfit design together.
ignore outfit design
- allows you to create an outfit without obtaining its design first.
- you still need to have the required materials ready first, or you can activate ignore materials together.
ignore CP
- adjust the stats freely, regardless of how much CP you have.
- CP could appear at a negative number if you used more than you owned. I think it's better this way so that you can re-adjust it back to the 'ligit' figures if you want.
ignore SP / skill requirements
- you can buy any skills regardless of the stats requirements and your current SP. SP still drop until it reaches zero when you learn new skills.
- you can equip any skills you own regardless of your current stats.
ignore equip stats requirements
- you can equip anything regardless of the stats requirements.
ignore equip gender
- girl can equip boy equipment, boy can equip girl equipment.
instant max skill/gadget proficiency
- use skill/gadget once to get 100%.
instant max weapon proficiency
- successfully hit a target with your weapon once to get 100%.
max affinity
- view a character in the Friend List when activated, and his/her affinity would be maxed. you may still need to do something in-game that affect his/her affinity once for extra dialogue/cut-scene to occur.
walk key
- press and hold the specified key and move to walk. should be useful for keyboard+mouse user.
- you can change the key via the entry, default: CapsLock key, can be changed by editing the script, line 3.
highlighted item
- when activated, would add the [chips] pointers if the highlighted item is weapon/accessory, remove if it's not.
- changing the # of chips would update the [chips] pointers in real-time.
- DO NOT change # of chips IF the weapon / accessory has no chip to start with. only edit the chip related value if the item has at least 1 chip with it.
- you can't raise # of chips above 8 for weapons, or 4 for accessories.
- script might be buggy. for now, if an lua error popped-up, just re-activate the script.
- after you've edited the chip, you need to re-highlight the item in-game to view the changes.
- you should de-activate the script after you finish your editing. re-activate it when you need to edit again.
- chip id is shared by 42magia. if you think there's more, let me know.
latestbackups:
How to use this cheat table?
my friend asked me for some scripts, probably won't play much myself, so I may not add much to the table.
it's made for the offline only version.
Jul 14, 2019 Re: Sword Art Online: Fatal Bullet v1.70 +12 (table Update3) Post by TheByteSize » Fri Jul 05, 2019 10:21 pm if you guys want chip editor, give him your end. There are different types of weapons in Fatal Bullet. The weapons are divided into the following categories. Hand Guns (HG) Shotguns (SG) Sub Machine Guns (SMG) Assault Rifles (AR) & Light Machine Guns (LMG) Sniper Rifles Launchers Gatling Guns Swords Weapons; much like accessories; have different rarities, the higher the rarity, the higher the number of Memory Chips a weapon can contain.
you will have to disable the anti-cheat yourself.remember to backup your save frequently!
Update8
- added UFG range multiplier.
- updated undead. changed the party filter a little bit, it shouldn't affect enemy player now.
Update7.2
- updated highlighted item. added max chip # limit to accessories, reduced max chip # limit of weapons from 10 to 8. also the script is refined a little bit: [chips] would only be refreshed when the item type is changed. chips pointers ([0x]) would only be refreshed if # of chips is changed. chip pointers won't all be deleted and re-added from the 1st chip everytime you change the # of chips, instead it only add, if you increased the # of chips, or delete, if you deceased the # of chips. these 2 changes should should make the script more stable now. but still you're advised to de-activate the script after you finish the item editing.
Update7.1
- updated instant max weapon proficiency. fixed a careless mistake. it works as promoted now.
Update7
- added instant max skill/gadget proficiency and instant max weapon proficiency.
- updated ignore credits. it covers the 'appraise all' option now.
Update6
- added ignore weapon art gauge.
Update5.2
- updated highlighted item once more. spotted another error. instead of fetching from the pointer generated by the script, it fetches from the base pointer now, preventing another possible nil error.
Update5.1
- updated highlighted item. limit the max # of chips to 10.
Update5
- added highlighted item. it's lua script, needed for the proper chips display/edit.
Update4
- added ignore equip gender.
- added some preliminary pointers to highlighted item's chips.
Update3
- added ignore materials and ignore outfit design
- updated ignore credits. added support to Enhance Weapons and Transform Weapons.
Update2
- added undead and max affinity
Update1
- added ignore equip stats requirements.
- updated ignore $. name changed to ignore credits, and it also covers information buying now.
undead- added UFG range multiplier.
- updated undead. changed the party filter a little bit, it shouldn't affect enemy player now.
Update7.2
- updated highlighted item. added max chip # limit to accessories, reduced max chip # limit of weapons from 10 to 8. also the script is refined a little bit: [chips] would only be refreshed when the item type is changed. chips pointers ([0x]) would only be refreshed if # of chips is changed. chip pointers won't all be deleted and re-added from the 1st chip everytime you change the # of chips, instead it only add, if you increased the # of chips, or delete, if you deceased the # of chips. these 2 changes should should make the script more stable now. but still you're advised to de-activate the script after you finish the item editing.
Update7.1
- updated instant max weapon proficiency. fixed a careless mistake. it works as promoted now.
Update7
- added instant max skill/gadget proficiency and instant max weapon proficiency.
- updated ignore credits. it covers the 'appraise all' option now.
Update6
- added ignore weapon art gauge.
Update5.2
- updated highlighted item once more. spotted another error. instead of fetching from the pointer generated by the script, it fetches from the base pointer now, preventing another possible nil error.
Update5.1
- updated highlighted item. limit the max # of chips to 10.
Update5
- added highlighted item. it's lua script, needed for the proper chips display/edit.
Update4
- added ignore equip gender.
- added some preliminary pointers to highlighted item's chips.
Update3
- added ignore materials and ignore outfit design
- updated ignore credits. added support to Enhance Weapons and Transform Weapons.
Update2
- added undead and max affinity
Update1
- added ignore equip stats requirements.
- updated ignore $. name changed to ignore credits, and it also covers information buying now.
- health still drop but you won't die.
- you can choose to cover the whole party by selecting from the status drop-down-list.
no reload
- ammo clip won't decrease below 1, aka no reload.
inf. ammo pouch
- ammo pouch of the equipped weapon wont drop below 100.
UFG range multiplier
- UFG range will be multiplied by the speicified x?, can be changed via the entry. default x10, can be changed by editing the script, line 3.
- although your UFG cover a much larger area now, a timer would keep you from 'flying' in the air too long when you're reeling in. be prepared to attach the UFG somewhere when you got cut off mid-air.
ignore cooldown
- you can use the skills again right away without the need to wait for the cooldown.
ignore weapon art gauge
- you can execute the weapon art anytime regardless of the gauge.
- gauge would still be reset to zero after using weapon art.
ignore credits
- buy/appraise/enhance/transform anything at any amount of them you want, regardless of the current credits you have.
- credits still drop until it reaches zero.
ignore materials
- allows you to enhance weapon or create outfits without any of the required materials.
- for outfits, you still need the outfit design first, or you can activate ignore outfit design together.
ignore outfit design
- allows you to create an outfit without obtaining its design first.
- you still need to have the required materials ready first, or you can activate ignore materials together.
ignore CP
- adjust the stats freely, regardless of how much CP you have.
- CP could appear at a negative number if you used more than you owned. I think it's better this way so that you can re-adjust it back to the 'ligit' figures if you want.
ignore SP / skill requirements
- you can buy any skills regardless of the stats requirements and your current SP. SP still drop until it reaches zero when you learn new skills.
- you can equip any skills you own regardless of your current stats.
ignore equip stats requirements
- you can equip anything regardless of the stats requirements.
ignore equip gender
- girl can equip boy equipment, boy can equip girl equipment.
instant max skill/gadget proficiency
- use skill/gadget once to get 100%.
instant max weapon proficiency
- successfully hit a target with your weapon once to get 100%.
max affinity
- view a character in the Friend List when activated, and his/her affinity would be maxed. you may still need to do something in-game that affect his/her affinity once for extra dialogue/cut-scene to occur.
walk key
- press and hold the specified key and move to walk. should be useful for keyboard+mouse user.
- you can change the key via the entry, default: CapsLock key, can be changed by editing the script, line 3.
highlighted item
- when activated, would add the [chips] pointers if the highlighted item is weapon/accessory, remove if it's not.
- changing the # of chips would update the [chips] pointers in real-time.
- DO NOT change # of chips IF the weapon / accessory has no chip to start with. only edit the chip related value if the item has at least 1 chip with it.
- you can't raise # of chips above 8 for weapons, or 4 for accessories.
- script might be buggy. for now, if an lua error popped-up, just re-activate the script.
- after you've edited the chip, you need to re-highlight the item in-game to view the changes.
- you should de-activate the script after you finish your editing. re-activate it when you need to edit again.
- chip id is shared by 42magia. if you think there's more, let me know.
latest
Sao Fatal Bullet Dlc
:- SAOFB-Win64-Shipping.CT
- +18, for game v1.70, table Update8
- (496.96 KiB) Downloaded 10135 times
- SAOFB-Win64-Shipping.CT
- +17, for game v1.70, table Update7.2
- (1.16 MiB) Downloaded 1222 times
- SAOFB-Win64-Shipping.CT
- +17, for game v1.70, table Update7.1
- (1.14 MiB) Downloaded 382 times
- SAOFB-Win64-Shipping.CT
- +15, for game v1.70, table Update6
- (1.13 MiB) Downloaded 320 times
- SAOFB-Win64-Shipping.CT
- +14, for game v1.70, table Update5.2
- (1.12 MiB) Downloaded 292 times
- SAOFB-Win64-Shipping.CT
- +13, for game v1.70, table Update4
- (914.72 KiB) Downloaded 391 times
- SAOFB-Win64-Shipping.CT
- +12, for game v1.70, table Update3
- (707.52 KiB) Downloaded 447 times
- SAOFB-Win64-Shipping.CT
- +10, for game v1.70, table Update2
- (671.43 KiB) Downloaded 322 times
- SAOFB-Win64-Shipping.CT
- +8, for game v1.70, table Update1
- (82.13 KiB) Downloaded 389 times
- SAOFB-Win64-Shipping.CT
- +7, for game v1.70
- (67.78 KiB) Downloaded 606 times
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1
Updated 10:49 PM EST Dec 12, 2019
Part of the fun in Sword Art Online: Fatal Bullet is putting together all sorts of builds for your main character and Arfa-Sys support AI.
On that note, I’ve decided to put together this character build and loadout guide featuring the game’s various characters such as Sinon, Bazalt Joe and a certain person dressed in black from head to toe and surrounded by women. That guy’s the worst, you know.
Eventually, I’m planning to update this with information on character relationships and what have you should there be interest. In the meantime, I’m starting out with key information and stats of about half of the characters and updating the list as I get to everyone else.
More SAO: 9 Best Skills in Sword Art Online Fatal Bullet | Technobubble
The information includes each character’s stat point allocation percentage, which shows what share or percentage of their CP they allocated for each stat. I also included their weapon loadouts, skill sets and stats at level 125 for good measure. I figure that it might be interesting for folks who are curious about each character’s stat distribution and how it figures into that character’s overall build and play style. Who knows? It could provide insight you could use when doing your own custom builds for your main character or Arfa-Sys.
One caveat is that some accessory and weapon names might be different from the English version as this guide is based on the Japanese guidebook and game (I did my best to apply the localized names for skills and other things in this guide). For stuff that I don’t know the official translated names for, I just wrote down my best approximation. Basically, I don’t have all of the clothes, weapons and other items in my localized game yet but I will update them as I get the requisite information. Otherwise, if you know the actual names of some of these items, feel free to let me know in the comments or by emailing me directly and I’ll update them.
First, let’s go over some basic knowledge for stats and classes, which will help you when putting together your builds (I also posted a running list of all skills in Sword Art Online: Fatal Bullet that includes all stat requirements and changes in each skill when leve:
Stats and classes
There are six key stats that determine your character’s build as well as what role he or she falls under. Here’s a quick rundown for each of them and what they do.
Strength (STR): Determines your total weight capacity for carrying weapons. Also affects the damage you inflict with sword weapons.
Vitality (VIT): Affects your maximum HP and damage reduction rate. Also affects resistance to poison, blaze and stun.
Intelligence (INT): Improves the effect and success rate of your skills. Also improves the duration and recharge time of your gadgets. Increases the effectiveness of your status attacks and ability to suppress enemies.
Agility (AGI): Increases movement speed. Also increases reduction in damage received by a large amount. Improves weapon handling and reload speed as well. Lastly, it increases how fast the Bullet Circle shrinks.
Dexterity (DEX): Improves the effectiveness of gadgets and increases UFG damage. Also increases your damage for critical hits and when hitting weak spots. Increases Bullet Circle accuracy as well.
Luck (LUK): Increases item drop rate and the effect of memory chips found on dropped weapons. Also increases your critical hit rate and provides a slight boost in your damage reduction rate. Greatly increases the damage reduction rate for poison and blaze.
A common question is what stats to go for when doing certain builds. Personally, my advice is to improve the stats for the skills and weapons you want or like to use. That being said, here are the stats you want to improve for each class or role as a rule of thumb.
- Assault: STR and AGI
- Destroyer: STR and DEX
- Sniper: STR, AGI and DEX
- Engineer: INT and DEX
- Tank: STR, VIT and AGI
- Support: VIT, INT and LUK
Now here are the builds and loadouts for the game’s various characters. This guide has about half of the characters right now and will continue to add more as it is updated.
Agil
- Class: Tank
- Weapons: Gatling / Launcher
- Clothes: Power Vest M
- Accessory: Earrings
Stat Point Allocation & Grade
- STR: A (22 percent)
- VIT: A (24 percent)
- INT: B (20 percent)
- AGI: E (6 percent)
- DEX: C (16 percent)
- LUK: D (12 percent)
- Defense: D
Stats at Level 125
- HP: 6260
- STR: 128
- VIT: 140
- INT: 116
- AGI: 34
- DEX: 93
- LUK: 69
- ATK 1: 374
- ATK 2: 1956
- DEF: 1880
Loadouts
Disc cover 3 serial for mac. Weapon 1: Big Bear (base to Mk3)
Skill Set 1: A) Taunting Yell 1-3. B) Armor Form 1-3. C) Dash Attack 1 until level 28, then Toxic Gas Blast 1-3. D) Tranquilizer Shot 1-3.
Weapon 2: GL6 Firebringer (base to ++), GL6 Inferno (base to ++)
Skill Set 2: A) Attention Seeker 1-3. B) Power Form 1 until level 33, then Human Fortress 1-3. C) Armor Break Shot until level 47, then Plasma Blast 1-2. D) Shield Matrix 1-3.
Gadgets: First Aid Kit, Anti-Ailment Kit, Proximity Mine, Frag Grenade
Argo
- Class: Assault / Tank
- Weapons: Handgun / Shotgun
- Clothes: Aviator Suit F
- Accessory: None
Stat Point Allocation & Grade
- STR: A (22 percent)
- VIT: B (20 percent)
- INT: E (6 percent)
- AGI: A (24 percent)
- DEX: C (16 percent)
- LUK: D (12 percent)
- Defense: A
Stats at Level 125
- HP: 5780
- STR: 128
- VIT: 116
- INT: 33
- AGI: 141
- DEX: 92
- LUK: 69
- ATK 1: 568
- ATK 2: 543
- DEF: 2972
Chemistry 107 lab manual. Loadouts
Weapon 1: Long Stroke (base to 2++)
Skill Set 1: A) Conceal 1. B) Taunting Yell 1-3. C) Quick Shot 1-3. D) Armor Form 1 until Level 39, then Human Fortress 1-2.
Weapon 2: Honeycomb 87(base to ++), Binen Shutokku-87 (base to ++)
Skill Set 2: A) Tactical Roll 1-3. B) Attention Seeker until Level 28, then Shield Matrix 1-3. C) Speed Form 1-3. D) Enhance Gadget 1-2.
Gadgets: First Aid Kit, Proximity Mine, Frag Grenade
Asuna
- Class: Supporter
- Weapons: Assault Rifle / Handgun
- Clothes: Daybreak Coat F
- Accessory: Headset, Promise Ring
Stat Point Allocation & Grade
- STR: D (11 percent)
- VIT: B (20 percent)
- INT: A (25 percent)
- AGI: C (16 percent)
- DEX: E (6 percent)
- LUK: A (22 percent)
- Defense: B
Stats at Level 125
- HP: 5780
- STR: 67
- VIT: 116
- INT: 141
- AGI: 92
- DEX: 35
- LUK: 129
- ATK 1: 218
- ATK 2: 539
- DEF: 2624
Loadouts
Weapon 1: SPB Rapier (from base to Mk3)
Skill Set 1: A) Starts with Tactical Roll 1 then switches to Gunstinger 1-2. B) HP Recovery Shot 1 until Level 41 then switches to Nanotech Boost 1-2. C) Healing Bullet 1-3. D) Speed Form 1 until Level 32 then switches to Critical Form Bullet 1-3.
Fl studio older versions. Weapon 2: Betelgeuse (from base to 2++)
Skill Set 2: A) Healing Field Shot 1 1-3. B) HP Recovery Shot 1-2 until Level 62 then switches to AED Shot. C) Curing Field Shot . D) Tranquilizer Shot 1-2.
Gadgets: First Aid Kit, Frag Grenade, Anit-Ailment Kit, Plasma Grenade
Bazalt Joe
- Class: Assault / Tank
- Weapons: Assault Rifle (Dual) / Handgun
- Clothes: Cold-weather Garment M
- Accessory: Beret
Stat Point Allocation & Grade
- STR: A (22 percent)
- VIT: A (24 percent)
- INT: E (6 percent)
- AGI: B (20 percent)
- DEX: C (16 percent)
- LUK: D (12 percent)
- Defense: A
Stats at Level 125
- HP: 6280
- STR: 127
- VIT: 141
- INT: 34
- AGI: 114
- DEX: 91
- LUK: 68
- ATK 1: 226
- ATK 2: 505
- DEF: 2843
Loadouts
Weapon 1: LMG Dushu (base to ++), LMG Puryui (base to ++)
Skill Set 1: A) Sliding Shot 1-3. B) Attention Seeker 1-3. C) Taunting Yell 1-3. D) Human Fortress 1-3.
Weapon 2: Prosti (base to ++), Daverie (base to ++)
Skill Set 2: A) Armor Form 1-3. B) Quick Shot 1-3. C) Power Form 1-3. D) Explosive Shot 1-2.
Gadgets: To be added later
Itsuki
- Class: Engineer
- Weapons: Sniper Rifle / Submachine Gun
- Clothes: Pristine Coat M
- Accessory: None
Stat Point Allocation & Grade
- STR: A (22 percent)
- VIT: D (12 percent)
- INT: B (20 percent)
- AGI: C (16 percent)
- DEX: A (26 percent)
- LUK: E (6 percent)
- Defense: D
Stats at Level 125
- HP: 4840
- STR: 130
- VIT: 69
- INT: 115
- AGI: 92
- DEX: 142
- LUK: 35
- ATK 1: 973
- ATK 2: 224
- DEF: 1871
Loadouts
Weapon 1: Dragonfall (base to ++), Dragonbreaker (base to ++)
Skill Set 1: A) Conceal 1-3. B) Enhance Gadget 1-3. C) Eagle-Eye Beacon 1-3. D) Replenish Gadget 1-3.
Weapon 2: Sirius (base to Sirius 3)
Skill Set 2: A) Blazing Blast 1-3. B) Sliding Shot 1-2. C) Omnia Vanitas 1-2. D) Toxic Gas Blast 1-3.
Gadgets: First Aid Kit, Proximity Mine, Combat Knife
Kirito
- Class: Assault
- Weapons: Sword (Gun & Sword) / Sword
- Clothes: Nocturnal Coat M
- Accessory: Promise Ring
Stat Point Allocation & Grade
- STR: A (24 percent)
- VIT: C (16 percent)
- INT: B (20 percent)
- AGI: A (22 percent)
- DEX: D (12 percent)
- LUK: E (6 percent)
- Defense: B
Stats at Level 125
- HP: 5280
- STR: 141
- VIT: 91
- INT: 115
- AGI: 129
- DEX: 67
- LUK: 34
- ATK 1: 930
- ATK 2: 930
- DEF: 2488
Loadouts
Weapon 1: Kagemitsu G4 (base to ++), Kotetsu G4 (base to ++), Masamune G4
Skill Set 1: A) Sword Barrier 1-3. B) Tactical Roll 1-3. C) Vorpal Strike 1-3. D) Speed Form 1 until Level 40 then replaced by Dual Orbital 1-3.
Weapon 2: Kagemitsu G4 (base to ++), Kotetsu G4 (base to ++), Masamune G4
Skill Set 2: A) Hyper Awareness. B) Sharp Nail 1-3. C) Omnia Vanitas 1-3. D) Power Form 1 until Level 35 then replaced by Horizontal Square 1-3.
Gadgets: First Aid Kit, Melee Booster Kit, Plasma Grenade, Frag Grenade
Klein
- Class: Tank / Assault
- Weapons: Assault Rifle / Launcher
- Clothes: Soldier’s Jacket M
- Accessory: None
Stat Point Allocation & Grade
- STR: B (20 percent)
- VIT: A (22 percent)
- INT: D (12 percent)
- AGI: A (24 percent)
- DEX: C (16 percent)
- LUK: E (6 percent)
- Defense: A
Stats at Level 125
- HP: 6020
- STR: 116
- VIT: 128
- INT: 69
- AGI: 140
- DEX: 93
- LUK: 35
- ATK 1: 232
- ATK 2: 4029
- DEF: 2920
Loadouts
Weapon 1: Midou-Type AR (base to Kai ++)
Skill Set 1: A) Sliding Shot 1-3. B) Speed Form 1-3. C) Attention Seeker 1-3. D) Omnia Vanitas 1-3.
Weapon 2: Blast Spear (base to ++), Explosion (base to ++)
Skill Set 2: A) Power Form 1-3. B) Tactical Roll 1-3. C) Taunting Yell 1-3. D) Armor Form 1 until Level 26, then Shield Matrix 1-3.
Gadgets: First Aid Kit, Plasma Grenade, Combat Knife, Frag Grenade
Kureha
- Class: Tank / Assault
- Weapons: Submachine Gun / Launcher
- Clothes: Primary Coat F
- Accessory: Headband
Stat Point Allocation & Grade
- STR: D (11 percent)
- VIT: A (22 percent)
- INT: C (16 percent)
- AGI: A (25 percent)
- DEX: B (20 percent)
- LUK: E (6 percent)
- Defense: A
Stats at Level 125
- HP: 6060
- STR: 67
- VIT: 130
- INT: 91
- AGI: 142
- DEX: 116
- LUK: 33
- ATK 1: 304
- ATK 2: 1934
- DEF: 2952
Loadouts
Weapon 1: Draque L Sirocco (base to ++), Draque L Halmattan (base to ++), Draque L Shamal
Skill Set 1: A) Scatter Wheel 1-2. B) Attention Seeker 1-3. C) Omnia Vanitas 1-3. D) Acrobatic Fire until Level 27, then Trigger Happy 1-3.
Weapon 2: Deneb Kaitos (base to 2++)
Skill Set 2: A) Dash Attack 1-2. B) Tactical Roll 1-3. C) Power Break Shot 1-2. D) Armor Break Shot 1-2.
Gadgets: First Aid Kit, Anti-Ailment Kit, Frag Grenade, Plasma Grenade
Leafa
- Class: Engineer / Assault
- Weapons: Assault Rifle / Sword
- Clothes: Sylpheed Hunter F
- Accessory: Circlet, Hair Ornament
Stat Point Allocation & Grade
- STR: B (20 percent)
- VIT: E (6 percent)
- INT: A (22 percent)
- AGI: D (12 percent)
- DEX: A (24 percent)
- LUK: C (16 percent)
- Defense: E
Stats at Level 125
- HP: 4120
- STR: 116
- VIT: 33
- INT: 128
- AGI: 67
- DEX: 141
- LUK: 92
- ATK 1: 171
- ATK 2: 887
- DEF: 1512
Loadouts
Weapon 1: Sylph Type A (base to ++), Sylph Type B (base to ++),
Skill Set 1: A) Blazing Blast 1-3. B) Hawk Eye 1-3. C) Healing Bullet 1-3. D) Omnia Vanitas 1-2.
Weapon 2: Kagemitsu G4 (base to ++), Kotetsu G4 (base to ++) Masamune G4
Skill Set 2: A) Power Form 1-3. B) Sharp Nail 1-3. C) Enhance Gadget 1-2. D) Vorpal Strike 1-2.
Gadgets: First Aid Kit, Plasma Grenade, Anti-Ailment Kit
Lisbeth
- Class: Support / Engineer
- Weapons: Shotgun / Submachine Gun
- Clothes: Smithing Jacket F
- Accessory: Basic Headset / Headband
Stat Point Allocation & Grade
- STR: B (20 percent)
- VIT: D (12 percent)
- INT: A (24 percent)
- AGI: E (6 percent)
- DEX: A (22 percent)
- LUK: C (16 percent)
- Defense: E
Stats at Level 125
- HP: 4820
- STR: 116
- VIT: 68
- INT: 143
- AGI: 34
- DEX: 129
- LUK: 92
- ATK 1: 335
- ATK 2: 224
- DEF: 1395
Loadouts
Weapon 1: Valkyrie (base to ++), Valkyrie Mk2 (base to ++)
Skill Set 1: A) Power Form Shot 1 until Level 22, then Power Field Shot 1-3. B) Armor Form Shot 1 until Level 31, then Guard Field Shot 1-3. C) Explosive Shot 1-3. D) Electrodynamic Stunner 1-3.
Weapon 2: Sirius (base to Sirius 3)
Skill Set 2: A) Power Break Shot 1-3. B) Armor Break Shot 1-3. C) HP Recovery Shot 1-3. D) Toxic Gas Blast 1-3.
Gadgets: First Aid Kit, Anti-Ailment Kit, Frag Grenade, Proximity Mine
Philia
- Class: Assault
- Weapons: Sniper / Sword
- Clothes: Combat Vest F
- Accessory: None
Stat Point Allocation & Grade
- STR: D (12 percent)
- VIT: E (6 percent)
- INT: C (16 percent)
- AGI: A (22 percent)
- DEX: B (20 percent)
- LUK: A (24 percent)
- Defense: B
Stats at Level 125
- HP: 4140
- STR: 69
- VIT: 34
- INT: 95
- AGI: 132
- DEX: 119
- LUK: 146
- ATK 1: 341
- ATK 2: 718
- DEF: 2516
Loadouts
Weapon 1: Quiet (base to ++), Serene (base to ++)
Skill Set 1: A) Power Form 1 until level 29, then Power Field Shot 1-2. B) Armor Form 1 until Level 43, then Guard Field Shot 1-2. C) Speed Form 1-3. D) Eagle Eye Beacon 1-2.
Weapon 2: Muramasa F9 (base to ++), Kikuichimonji F9 (base to ++) Ghost of sparta walkthrough.
Skill Set 2: A) Conceal 1-2. B) Sharp Nail 1-2. C) Omnia Vanitas 1-3. D) Power Form 1-2.
Gadgets: First Aid Kit, Anti-Ailment Kit, Frag Grenade, Plasma Grenade
Premiere
- Class: Assault / Engineer
- Weapons: Handgun (Dual) / Shotgun
- Clothes: Scratch Hoodie F
- Accessory: Hair Ornament
Stat Point Allocation & Grade
- STR: E (6 percent)
- VIT: C (16 percent)
- INT: B (20 percent)
- AGI: D (12 percent)
- DEX: A (24 percent)
- LUK: A (22 percent)
- Defense: C
Stats at Level 125
- HP: 5300
- STR: 35
- VIT: 92
- INT: 116
- AGI: 68
- DEX: 143
- LUK: 129
- ATK 1: 338
- ATK 2: 237
- DEF: 2144
Loadouts
Weapon 1: SPB Night Sky (base to Mk3)
Skill Set 1: A) Conceal 1-3. B) Quick Shot 1-2. C) Healing Bullet 1-3. Welger rp12 baler manual. D) Armor Form 1-3.
Weapon 2: Peacock (base to Peacock 3)
Skill Set 2: A) Enhance Gadget 1-3. B) Hawk Eye 1-3. C) Speed Form 1-2. D) Blazing Blast 1-3.
Gadgets: First Aid Kit, Proximity Mine, Plasma Grenade, Frag Grenade
Rain
- Class: Assault
- Weapons: Submachine Gun (Dual) / Shotgun
- Clothes: Maid Outfit F
- Accessory: Formal Uniform F
Stat Point Allocation & Grade
- STR: B (20 percent)
- VIT: E (5 percent)
- INT: A (22 percent)
- AGI: A (25 percent)
- DEX: D (12 percent)
- LUK: C (16 percent)
- Defense: B
Stats at Level 125
- HP: 4120
- STR: 118
- VIT: 33
- INT: 132
- AGI: 146
- DEX: 69
- LUK: 93
- ATK 1: 267
- ATK 2: 237
- DEF: 2464
Loadouts
Savage model 101 serial numbers. Weapon 1: Spiral Shadow (base to 2++)
Skill Set 1: A) Sliding Shot 1-3. B) Conceal 1-3. C) Sentry Style. D) Scatter Wheel 1-3.
Weapon 2: Peacock (base to Peacock 3)
Skill Set 2: A) Speed Form 1 until level 29, then Gunstinger 1-3. B) Armor Form 1-3. C) Power Form 1 until Level 20, then Power Field Shot 1-3. D) nanotech Boost 1-2.
Gadgets: First Aid Kit, Anti-Ailment Kit, Combat Knife, Plasma Grenade
Silica
- Class: Support / Tank
- Weapons: Submachine Gun / Handgun
- Clothes: Tamer Jacket F
- Accessory: Hair Ornament
Stat Point Allocation & Grade
- STR: E (6 percent)
- VIT: C (16 percent)
- INT: D (12 percent)
- AGI: A (22 percent)
- DEX: B (20 percent)
- LUK: A (24 percent)
- Defense: A
Stats at Level 125
- HP: 5300
- STR: 34
- VIT: 92
- INT: 68
- AGI: 129
- DEX: 117
- LUK: 143
- ATK 1: 220
- ATK 2: 144
- DEF: 2932
Loadouts
- Weapon 1: Sturm KZ (base to Sturm KZ3)
- Skill Set 1: A) Tactical Roll 1-3. B) Healing Bullet 1 until Level 51, then Healing Field Shot 1-2. C) Speed Form 1-3. D) Curing Field Shot.
- Weapon 2: Procyon SL (base to Procyon SL3)
- Skill Set 2: A) Acrobatic Fire 1-3. B) Quick Shot 1-3. C) HP Recovery Shot 1-2 until Level 119, then AED Shot. D) Trigger Happy 1-3.
- Gadgets: First Aid Kit, Anti-Ailment Kit, Frag Grenade, Combat Knife
Sinon
- Class: Sniper
- Weapons: Sniper Rifle / Handgun
- Clothes: Hawk Eye Suit F
- Accessory: Headphones
Stat Point Allocation & Grade
- STR: A (24 percent)
- VIT: D (12 percent)
- INT: C (16 percent)
- AGI: B (20 percent)
- DEX: A (22 percent)
- LUK: E (6 percent)
- Defense: C
Stats at Level 125
- HP: 4840
- STR: 142
- VIT: 69
- INT: 93
- AGI: 117
- DEX: 130
- LUK: 34
- ATK 1: 2546
- ATK 2: 175
- DEF: 2168
Loadouts
Weapon 1: Sangfroid (base to +), AMR Tiamat (base to Mk2+),
Skill Set 1: A) Hawkeye 1-3. B) Sentry Style. C) Phantom Bullet 1-3. D) Eagle Eye Beacon 1-3.
Weapon 2: Lightning (base to Mk3)
Skill Set 2: A) Health Recovery Bullet 1-3. B) Conceal 1-2. C) Speed Form 1 until Level 27 then switches to Tranquilizer 1-2. D) Curing Field Shot.
Gadgets: First Aid Kit, Plasma Grenade, Anti-Ailment Kit
Strea
- Class: Tank
- Weapons: Launcher / Gatling
- Clothes: Flak Suit F
- Accessory: None
Stat Point Allocation & Grade
- STR: A (22 percent)
- VIT: A (25 percent)
- INT: E (6 percent)
- AGI: D(11 percent)
- DEX: C (16 percent)
- LUK: B (20 percent)
- Defense: B
Sao Fatal Bullet Cheats
Stats at Level 125
- HP: 6420
- STR: 134
- VIT: 148
- INT: 34
- AGI: 69
- DEX: 94
- LUK: 119
- ATK 1: 2232
- ATK 2: 257
- DEF: 2564
Loadouts
Weapon 1: Bunker Comet (base to ++), Meteor Fall (base to ++), Spicule
Skill Set 1: A) Taunting Yell 1-3. B) Tactical Roll 1-2. C) Sentry Style. D) Shield Matrix 1-3.
Weapon 2: Benetnasch (base to Benetnasch 3)
Skill Set 2: A) Armor Form 1-3. B) dash Attack 1-3. C) Power Form 1-3. D) Heat Detonator 1-3.
Gadgets: First Aid Kit, Anti-Aiment Kit, Plasma Grenade, Frag Grenade
Yuuki
- Class: Assault / Support
- Weapons: Sword / Handgun
- Clothes: Alluring Culottes F
- Accessory: Headband
Stat Point Allocation & Grade
- STR: D (12 percent)
- VIT: E (6 percent)
- INT: A (24 percent)
- AGI: B (20 percent)
- DEX: A (22 percent)
- LUK: C (16 percent)
- Defense: C
Stats at Level 125
- HP: 4140
- STR: 68
- VIT: 34
- INT: 141
- AGI: 116
- DEX: 129
- LUK: 92
- ATK 1: 716
- ATK 2: 359
- DEF: 2108
Loadouts
Weapon 1: Muramasa F9 (base to ++), Kikuichimonji (base to ++)
Skill Set 1: A) Sharp Nail 1-2. B) Conceal 1-3. C) Vorpal Strike 1-3. D) Star Splash 1-3.
Weapon 2: HGBST3 Kusanagi (base to ++), HGBST3 Asuka (base to ++), HGBST3 Shigure
Skill Set 2: A) Quick Shot 1-3. B) Power Form Shot 1-3. C) Armor Form Shot 1-3. D) Tactical Roll until Level 41, then Nanotech Boost Shot 1-3.
Gadgets: First Aid Kit, Frag Grenade, Anti-Ailment Kit, Plasma Grenade
Zeliska
Sao Fatal Bullet
- Class: Support / Engineer
- Weapons: Shotgun / Assault Rifle
- Clothes: Queen’s Dress F
- Accessory: Earrings
Stat Point Allocation & Grade
Sao Fatal Bullet Review
- STR: B (20 percent)
- VIT: E (6 percent)
- INT: C (16 percent)
- AGI: A (22 percent)
- DEX: A (24 percent)
- LUK: D (12 percent)
- Defense: C
Stats at Level 125
- HP: 4160
- STR: 113
- VIT: 35
- INT: 91
- AGI: 126
- DEX: 140
- LUK: 69
- ATK 1: 237
- ATK 2: 289
- DEF: 2144
Loadouts
Weapon 1: Peacock (base to Peacock 3)
Sao Fatal Bullet Ai
Skill Set 1: A) Speed Form 1 until level 40, then Gunstinger 1-3. B) Power Form Shot 1-2. C) Armor Form Shot 1-2. D) Enhance Gadget 1-3.
Weapon 2: MG Kalimsky (base to ++), MG Tonfsky (base to ++)
Skill Set 2: A) Hawk Eye 1-3. B) Tranquilizer Shot 1-2. C) Healing Bullet 1-3. D) Sentry Style.
Gadgets: To be added later
Technobubble covers games, gadgets, technology and all things geek. Follow Technobubble poobah Jason Hidalgo’s shenanigans on Twitter @jasonhidalgo or his Tabiasobi Youtube channel.
Updated 10:49 PM EST Dec 12, 2019